A/N: None of the ruins (or the Telvanni Hermitage for the matter) in Morrowind are OSHA or ADA complient and Valan is not a fan of it.
Prompt: Doors mysteriously open and shut
Never in my life have I enjoyed exploring any kind of ruin, not Dwemer, not Nordic, not Daedric, and none of the many other kinds scattered throughout the world either. As a result, my assignment from Caius to do a favor for one of his informants has me less than pleased as I trudge through the ash, dust, and dirt on my way to find some strange box the informant wants. He refuses to tell me anything about the Nerevarine prophecy that Caius has been curious about, or the potential Sixth House cult that has had rumors brewing about it for some time until I give him whatever it is he wants from this ruin. As I pass by the Imperial fortress on my way toward the ruin outside Balmora I briefly consider going and asking if they’ll be of any assistance, but I know better. Sure, I did help out a member of the Legion recently with the Camonna Tong that had been causing a number of issues in the Hlaalu and Imperial dominated city, but in the end I’m still a Dunmer, and I’m one that is sticking my nose into business that I’m guessing the Legion and the Empire itself would not want to be getting involved in. Turning the corner as I continue my walk I notice an ash storm beginning to brew. “Just my luck, stuck in the middle of nowhere in a place usually surrounded by cliffracers, and now there’s an ash storm.” I grumble to myself while attempting to find a good spot to temporarily tuck myself away until the storm passes. It’s no use attempting to search for the entrance to the ruin in this weather as the ash reduces visibility to the point you can barely see your own hand, and that’s on the assumption one has normal vision. For me, ash storms make any sort of movement from place to place essentially impossible, even with the aid of tools for those with low vision like myself. Luckily the storm passes relatively quickly and I’m able to continue my search for the entrance to the Dwemer ruin. Upon attempting to cross the large bridge I find myself face to face with a rather hostile and somewhat annoying man who seems to be some kind of spellsword, but quickly deal with him. Morrowind seems to be more heavily populated with hostile and generally strange people than I remember it being, but then again I have not been here since I was quite young, and there are only so many people that one is capable of meeting on Sadrith Mora, anyways. With the man dead I continue my search, the instructions mention that the door will be hidden and a special lever of sorts somewhere nearby will be the key to opening the ruin. Hmmm, that’s lovely, a disguised switch in an area already full of strange pulleys, levers, and buttons…I just hope none of these activate any traps, I’d rather not die today, that would put quite a damper on my plans. Wandering around for far too long I eventually find the lever hiding in plain sight and with a bit of pushing and pulling eventually get it to work as noted by the grinding of stone and metal as the door to the ruin opens mysteriously by itself, or at least it seems that way. In reality there is likely a complicated system buried far beneath my feet that controls the doors to open and close automatically. “Here goes nothing.” I mutter to myself, stepping into the ruin and lighting a torch, finding myself at the top of a rather precarious entryway that was in no way designed for the visually impaired. The large doors slam shut behind me with a mind of their own. “Time to find a box.” I hum to myself to avoid facing the nervousness that had come over me as I slowly walk down further and further into the ruin. Whatever the informant wants with this contraption better be important, as no amount of technology, riches, or forbidden knowledge would convince me to go once again into another creepy ruin where the doors open and close mysteriously on their own, and where far more ancient and terrifying things from the world wander away from the prying eyes of Mer and Men.
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